thesis+based+research+assignment

__**Thesis Based Research**__

I went down this research path because I strongly believe that game design has affected the world’s technological advances and I wanted to do research on how exactly they have improved current technology. The question that’s driving me to continue to do the research for this project is “how exactly have video games changed technology”. I’m very curious to see how the world has been affected by games and my curiosity is keeping me interested in the research.
 * Introduction**

//Technica//. N.p., Fall 2009. Web. 8 Oct. 2009. . //1//. On average, an astonishing 9 games were sold every second of every day of the year. //2//. During 2007 the video game industry saw a 28.4% revenue increase towering over movies 1.8% growth and music’s estimated -10% which is a huge growth spike for video games. //3.// The author thinks that games have made a huge impact on current entertainment //4.// “The video game industry set the pace over all others in 2007, with record-breaking sales, off-the-charts consumer demand, and innovation reaching from galactic exploration to guitar simulation” //5//. “2007 was a banner year for gaming, with the industry selling $18.85 billion of games and hardware in the US. It's the kind of growth the movie and music industries would kill for.”
 * Research**
 * A**. Bangeman, Eric. "Growth of gaming in 2007 far outpaces movies, music." //Ars//

2009. Web. 21 Sept. 2009. . //1//. Video game competition is one of the most competitive software design domains //2.// There are many things to consider when making a game. you have to have the games art style, form of game, schedules, specific direction, and much more. If done properly a game can have just as much work put into it as a block buster movie //3.// The author doesn't really give much opinion on the subject but does give the requirements of making a game and all of the steps with examples. //4.// " competition in the game industry is intense, more intense then any other software domain. It is conceivable that there are more games created each year then versions of word processors produced ever."
 * B.** Crawford, Chris. "The Art of Computer Game Design." //Stanford//. N.p., 21 Sept.

Oct. 2009. .
 * C.** Bellis, Mary. "Computer and Video Game History." //About//. N.p., Fall 2009. Web. 12

//1.// The first interactive computer game was tic-tac-toe (created by A.S. Doug)

D. Weesner, Jason. "On Game Design: A History of Video Games." //Game Career Guide//. N.p., Fall 2009. Web. 12 Oct. 2009. .

//1.//

. 1. This is an example of "protein folding" which is helping fight diseases such as Alzheimers. This program was previously only possible with supercomputers but now it is used on the more powerful Playstation 3. the program is called FAH (Folding@Home) 2. "Since 2000, Folding@home (FAH) has led to major jumps in the capabilities of molecular simulation. By joining together hundreds of thousands of PCs throughout the world, calculations which were previously considered impossible have now become routine....this advance utilizes the new Cell processor in Sony's [|PLAYSTATION 3] ( PS3 ) to achieve performance previously only possible on supercomputers." 3. "It seems that the PS3 is more than 10X as powerful as an average PC"
 * E**."Folding@home PS3 FAQ." //Folding@home//. N.p., 1 Feb. 2008. Web. 16 Oct. 2009.

. 1. Project Natal is a work in progress that is meant to bring a new age of gaming and bring about advances in technology 2. media type="youtube" key="g_txF7iETX0" height="340" width="560" align="center" 3. The author of the site thinks that in the end project natal will be a ground breaking piece of technology. 4. "What makes the natal project so damned awesome is that it allows you do more than just play games. You can move through menus by Moving your hands back and forth. The camera is so advanced that it has awesome things like facial recognition and voice recognition."
 * F**.//Project Natal: A New Revolution of Gaming//. N.p., 6 June 2009. Web. 16 Oct. 2009.

My thesis is to show how games have evolved from the nearly dieing 8 bit sprite era to the now modern models. By showing the evolution of games I will also be proving how games have evolved technology worldwide. While explaining the history Of games I will also show some of the steps that go into making and selling a game such as demographics.
 * Thesis**


 * Findings**

A. Durring 2007 the video game industry growth was much higher then movies or music (which is declining) B. Durring 2007 an estimated 9 games were sold every second of the year
 * __Finding #1: Video game design is a growing industry__**

Finding #2: There are many steps in making games A. Finding #3: Finding #4: Finding #5:

Ive learned a lot do far from doing this research for example the game industry is growing more rapidly then many other forms of media such as music and movies. A research skill that I would say that I need to improve is to use more sources. Usually when I do a report I stay with only a few good sources and get as much information from them as I can ("The Art of Computer Game Design" source has about 1241 pages all on computers and game design.) instead of getting many sources and getting bits of information all around. Something that I would say that Ive learned during the research that I wasnt really sure about before was that the gaming industry is one of the most competitive industry. Ive always knew that video game companies competed a lot but I never really compared the thousands of gaming companies competing and the hundreds of other software companies competing.
 * Process Reflection**

My findings have helped me continue along with my project because they have shown exactly how video games stack up to other forms of media such as music and movie. That information is very important to know durring my project because I will be talking about the history of game design and how it has evolved and in order to do that Im going to have to compare video games to music and movies (other very popular and evolving media).
 * Connection to overall project**